It has already been over 5 months since we first started sketching out ideas for our Demola project. Time has passed swiftly, and now it is time to conclude the whole project.
Our project was not the smoothest one. We all had to learn lots of things and that caused as to start slowly and then speed up towards the end of the projects. In the process, we improved week after week.
To start with, we had probably one of the hardest of the whole Demola autumn campaign. Making welfare something concrete and tangible and then making a game out of it is not an easy task.
In the end, we came up with a playable demo which, I feel, reflects our concept.
The amount of public speaking we had to do during the campaign came as a surprise. I found pitching very beneficial in many ways. Now I feel much more confident stepping up in front of an audience and using English in my day to day life overall.
I would definitely do the Demola experience all over again. You literally get to widen your horizons time after time as you brainstorm with people from different backgrounds and with different views and try to make value out of it.
The fact that you never know who your next team members will be and how everything will turn out is probably the most beautiful thing about the concept of Demola.
So thank you, dear team members and Demola staff, for providing an excellent learning experience and taking us out of our comfort zones!